So, Roguelegends:Dark Realms (Or just Dark Realms, which is the short name) is a dark fantasy deterministic roguelike game.  A problem I have been having lately while working on it, is that it didn’t “feel” like a dark fantasy game, in terms of color scheme, so today I have been experimenting with different color schemes, hopefully this will be customizable later on in the games development.

When you are making a game that is supposed to “feel” a certain way even a roguelike color is a huge problem, if it is too bright and you are trying to have creepiness in the game it doesnt work. One game that does this really well is the game Frozen depths

(http://frozendepths.net/)

screen2

 

It has a very “cold” looking color scheme that fits the game, alot of blue and “cold red” colors. in my case I am making a “dark , unsettling” fantasy game, so I need a color pallet that is a bit stranger and a bit darker. So I am thinking greens, blues and grays.

I found  a great website,

http://www.rapidtables.com/web/color/RGB_Color.htm

Which lets you test out color schemes, and get RGB values.

What I have come up with now is something that feels a little bit more unsettling.

Capture.JPG
Much better right?

larger version

Capture2.JPG
“The Hall of lies”

 

larger version

This is much “darker” looking then the old color scheme, but it is subject to change, what do you guys think?

Next up is to make fire damage have a special ability like poison damage does, then add a deterministic dodging system, and perhaps a stealth system.

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