Roguelikes and all things Roguish



New Version of RLDR released! AFTER TWO YEARS!

There are far too many changes to list (Two years worth) , but i described many of the new features on this page! I also updated the road map on that page! Immediate Download here via dropbox: Download RLDR... Continue Reading →

The Carriage Of Lost Things

The Carriage Of Lost Things   From the Diary of an unknown adventurer... I haven't told anybody about this, as remembering it hurts my head... Oh diary, oh why couldn't  we have just walked away from this horrible thing, the... Continue Reading →

What have I been up to? (Thrive edition!)

So recently , I have been putting work into thrive instead of my roguelike, there are many reasons, first of which is that thrive is starting to take off, which is good, and the roguelike is still rather obscure (to... Continue Reading →

The feel of the game

So, Roguelegends:Dark Realms (Or just Dark Realms, which is the short name) is a dark fantasy deterministic roguelike game.  A problem I have been having lately while working on it, is that it didn't "feel" like a dark fantasy game, in... Continue Reading →

Spacebase hub

So, lately I've been putting a-lot of work into derelict game's spacebase df9 unofficial patch when i'm not working on school things. And those of you lucky enough to find this blog post and also be interested in space base... Continue Reading →

School Starting Soon, and Unity.

School starts back up on Monday, which means I will no longer be posting as often, I will still try to post once a month, kind of like this. I started using unity, did the rollaball tutorial and I can... Continue Reading →

Happy new years!

Wow, look at that, its 2016. Happy New Years everyone! ------------------------------------------------------------------- What I've been up to this week has been just polishing some stuff I already added and adding a bit more variety. You can only equip one item of... Continue Reading →

Equippables and rarities are working.

I have programmed in basic equippables , i do not randomly generate items yet (if you can't tell by the armor named "test" armor) I also do not do proper body covering calculations (right now they just grant defense bonuses... Continue Reading →

A screenshot

I feel as though you guys deserve some screenshots... making up for my lack of updates for so long. A screenshot As you can see, randomly generated vermin creatures work quite well... they all have different effects from eating/throwing them,... Continue Reading →

Blog at

Up ↑