Roguelegends: Dark Realms , is a dark fantasy, cosmic horror, ascii roguelike with an eternal darkness style sanity system and unique win conditions for each class.
It takes place in an evocative, lore-filled dark fantasy world, taking inspiration from games such as Ultima Ratio Regum, Dwarf Fortress, Overlord, the tabletop game Silent Legions, and the works of H.P. Lovecraft.
It is written in c++ with help from libtcod and is still in development!
The focus of the game is on procedural mechanics and providing procedural exposition to go with it.
It includes Race and Class Selection
Most classes have unique win conditions (The plan to make every class have a unique win condition eventually not just most of them)
Also, choosing new character instead of new world in the main menu lets you play with multiple characters in the same dungeon!
It Also, Currently includes procedurally generated Vermin, Monsters, Items, dungeons, dungeon names, and much more!
An interaction System!
Lore, books to read engravings to find, discoveries to be made!
It also has an experimental AI director that handles creating the levels/creatures/items you play with. So they shouldnt be too punishing or too easy.
A sanity system! Which can have effects on your character. Called “Manias”
A Fully featured deterministic tactical magic system that affects the environment (burning down doors, making daggers fly into people, slamming creatures into walls)
Detailed Character sheets where every skill has a use!
It also has a faction system, where if you are a member of a cult for example other members of that cult react differently to you.
Cultists to kill, horrible monsters to be eaten by and Much Much more!
The combat system is also completely deterministic, which results in a “board game feel”, to many players that you don’t often see in roguelike games.
Download Roguelegends: Dark Realms
It is also available on itch.io:
Support me on Patreon if you wish.
Join the discord to chat about my projects!
Windows, haven’t tested on linux using Wine or anything , and a linux version is planned.
Roadmap (Not necessarily in order! and Only the big things listed!)
Cyan-Done Purple-Partially Done or Started
At Least 40 Runes
At least 30 Manias
A Way to Actually win
Resolve Unresolved Story Conflict
Add Win Conditions for each class
More Varied Dungeons
Colour Out Of Space style Monsters/Trees
Mushroom Trees In Cave
Cult Specific Layouts
This Includes cults associated to each
Ability to use summoning circles and ingredients/Actions to perform rituals that are given to you via lore texts
Make sure theres at least 30 possible rituals
New York Sewers Realm
What am I currently working on in a general sense? (In order of priority)
Adding more realms and endings!
November 13, 2017 at 11:30 pm
Just wondering when the next update will be available, I’ve been enjoying playing so far, and I like the upcoming features you have planned.
November 13, 2017 at 11:50 pm
I’ll get a blogpost up tomorrow explaining when the next release is and what’s in it. (Without spoilers, of course) it’s very soon.
Also thanks for the comment 🙂
November 14, 2017 at 1:34 am
Excellent, furthest I’ve gotten has been dungeon level 5, I’m finding this much less effort to get into than things like Dwarf Fortress, which I also like, but it’s a lot more tedious and feature creeped. I’ll send any suggestions I have, been designing some grim dark fantasy pen and paper, following mostly narrative and rules lite sets, so, lots of similar ideas there.
November 14, 2017 at 1:52 am
P.S. There’s a consistent crash upon throwing a staff at a monster.
January 5, 2018 at 2:31 am
Hope you return to development sometime, but it’s understandable if life gets in the way, gotta do what you gotta do.
April 25, 2018 at 2:11 am
Just released a new version!
April 29, 2018 at 5:21 pm
It was so good, I ate my hat.
I rolled Composure, failed, shoved the hat in my mouth, and now a Skeletal Cultist will be very confused when he finds me.
April 30, 2018 at 1:36 am
It seems to be running well with wine on mac. OMG, I choked on my magical cloak?!
April 30, 2018 at 3:28 am
well yeah if you decided to attempt to consume your cloak 😛
Also, awesome 😀
May 4, 2018 at 10:27 pm
Are you planning on implementing a save function in future releases?, because I didn’t see anything about that mentioned yet.
May 4, 2018 at 11:40 pm
Yes I am. I’ll need it so people can save their worlds and come back to them a day later without leaving the game on the whole time.like they have to right now to keep playing in the same world.
May 5, 2018 at 9:52 pm
That will be useful, thanks.
July 31, 2018 at 10:41 am
Looks like a very interesting game. Music is nice and relaxing. Game needs a way for player to save and exit game. Also game screen (dungeon part) is too dark for comfort. I was squinting while playing. Is there an option to brighten the screen at all?
August 3, 2020 at 1:53 am
February 1, 2021 at 5:08 pm