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Untrustedlife

Indie Horror Roguelikes

RLDR Version 0.2.2.5 Released

This is not the second half of the cultist update, though it has some cult stuff in it
Changes:
-Demon cult levels now have a lot more interesting items and such that can spawn, including Beakers O’ Misery
-Generated Weapons and Armors and Helmets and Darts now display their weight
-Fixed bug that prevented you from being able to extract blood from bottles o blood
-Improved rogue Win text
-Improved Librarian win text
-Improved cult win text
-Added new lore story
-Buffed fire opal bas reliefs
-Cultists no longer have to roll misery when summoning creatures associated with their cult
-Fixed bug with Dqelozcln bas reliefs
-Fixed bug with cult deco
-You can now hurt enemies by kicking down doors again
-Massively buffed Darts
-Fixed bug that added extra spaces to skeletons’ descriptions
-Fixed pearwood bug, reduced pearwood misery hit from encounters
-Slightly buffed chest pieces
-Pain sprites now give a new item
-Added new variant to a mania
-Fixed bug where creatures were composed of blank
-Added new eye descriptors
-Fixed more typos (as usual)

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Featured post

Kings Sea Released

I made a small game in unity over the weekend, its a game about fishes.

Kings Sea

Kings Sea is a simple arcade-style fish simulation game based on a very old game for the Apple II called “Odell Lake”. I made this in a single weekend in order to teach myself unity. 

You are presented with various encounters and have 5 actions you can take , you get the most points for the best action for each encounter for your fish. For example a Trout may encounter a worm and choose to eat it. Your goal is to survive as long as you possibly can and get the final encounter.

I may, if people want, add the ability to play as more kinds of fish. But this was in the end meant to be a very small and simple game. The game tracks your high score so you can play and try to beat your high score as-well.

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Mac Version

Linux Version

Windows Version

Itch.io Page

Featured post

RLDR Version 0.2.2.4 Released “Cultist Update I”

I guess i’ll call this the “Cultist Update I”. I plan to do more, so there will eventually be a part two for this, for example in the next part i want to make the inquisitors also have a dedicated faction and add encounters with them so cultists have more to fight against. Aswell as many more features and lore books dedicated to cults.

Changes for this update:

-Now when you start as a cultist you are allied with your cult (and some monsters) Which makes the gameplay for them far more interesting, for example if there is a turf war on the level and you are a member of one of the cults you can now fight alongside them. I had one level where there was basiclaly a 4 way battle going on, it was intense.

-Added the appropriate monsters and sounds to each cultist type’s encounter memory

-Fixed bug with phase shift rune

-Changed cultist intro

-Fixed bug where cultist orders was wrong character

-When allied you can read what the cultists are chanting (if you translate them you can get more tasty lore bits)

-Cultists no longer get as much of a sanity hit from doing rituals

-Fixed bug in class selection where the wrong key was bound to cultists and inquisitors

-Fixed typos in monster details

-Set team properly for shadow creatures

-Fixed a bunch of typos (greater then -> greater than)

-Fixed book case typo

-Added more things ghosts can say and made it so there is a 20% chance it does more interesting things to them and randomizes them a bit when they spawn

-Ghosts can now teleport around and phase through walls sometimes. Though they will mostly avoid going through walls.

-Fixed most cases of players being spawned on top of enemies.

-Added two new cool manias, one of the manias has 3 variations

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RLDR Version 0.2.2.3 Released

This build has a-lot of QOL and typo fixes and a couple new Manias.

I actually set up some trello boards now, so expect me to get more done in the future more quickly!

Changes:

-Fixed massive amount of typos (even more)

-You can now roll inducement to convince sapient pearwood to swap places with you if you don’t want to brutally murder it.

-When your inventory is full and you get an item from something like  a bookshelf or a fountain it no longer vanishes into thin air instead it drops down on your tile in case you want it

-Fixed crash with pear wood that wakes up

-Improved one of the new manias

-Added more ghost sentences

-Added new mania that i’ve been wanting to add for ages that has 19 different variations and other weird things about it (Also improved since the last dev build for those who have the dev build)

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RLDR Version 0.2.2.2 Released

-Fixed bug where orange fluid gave incorrect message when drank

-Made corpse explode during the alien fungus ritual

-Added new ritual

-Added three new runes

-Buffed Bard, and made bard start with higher misery

-Added more engraving variety

-Added three new premade/semirandomized enemies

-Added new attack verbs

-Added more things for ghosts to say

-Fixed massive amount of typos

-Added five new manias

-Added tons of new engravings and made them randomize a bit more

-Fixed some inconsistencies

-Added two new events

-Added new sound effect

-Updated old mania

Download

RLDR Version 0.2.2.1 Released

Changes:

-Added new book

-Added two new manias

-Fixed potential mania crash

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RLDR Version 0.2.2 Released

Changes:

-Made more changes to prevent things from being placed on top of each other anymore, this should cover most cases! (This should make levels more interesting)

-Fixed a bug that caused many 1 tile closets to pop up.

-Added ability to win as wizard apprentice

–They have a very special win conditition

-Added riddles for apprentice

-Fixed several object placement bugs

-Fixed more issues with attack verbs

Download 0.2.2

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Taste of a new project i’ve been working on!

Let me know what you think!

It will be awhile until this is actually finished, but i think its finally good enough to at least be shown a bit 🙂

I’ve been working on this for a couple months now in my free time alongside RLDR updates and such. All the pixel art is by me, the main menu and book art (and walking animation) is by my friend Grimwit and the music is by Disparition (I also have placeholder music by Grifffin Mcelroy which i will remove if they tell me to heh) I have also Commissioned music from Joseph (TRIBRVTE) Dedgjonaj. But haven’t gotten much back yet, but what they have done is great.

Don’t expect dev logs (outside of my Patreon, https://www.patreon.com/Untrustedlife i post them there) but i will occasionally post teasers 🙂 .

Anyway, that’s what ive been up to, thanks for reading!

Archived March 15, 1924 on Itch.io

Hey guys, quick update, i decided to release the old 7drl thats already in my downloads section (for like 6 years) on here to itch so that more people will try it, its really old but i think its worth playing for the art style alone.

https://untrustedlife.itch.io/march-15-1924

In other news, new RLDR 0.2.0 build is ongoing and i probably should talk about the game Realmchild which i have also been working on at some point!

Anyway, that’s all for now. If you haven’t tried it i recommend you do try it .

Thanks for all the support guys!

RLDR Version 0.2.1.9 Released

Changes:

-You can now use keyboard to navigate the book UI

-Fixed a bunch of typos

-Added variable attack verbs (so a cat can pounce on you and such)

-Muted log and help buttons and log button is now green 

-Changed what it says when you pick up written works so its more readable and less awkward

-New possible dungeon name

-Other misc changes

Download 0.2.1.9

Just a note folks you can comment on my posts. I almost never see those it would be awesome if i got some.

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