Indie Horror Roguelikes

RLDR Version Released

I am not naming this update, it isn’t near the scale of the previous one Mostly QOL


-Fix display bug with necromancers

-Added necromancer battle to arena

-Added more hints at the win condition for peasants

-Added new painting

-Fixed bug where you could use the cursor to examine whilst looking at your inventory with strange results

-Made it so that you can now do actions like Consume and so on while in the inventory by using shift+key so now you can click, or use the numbers, or do it the standard roguelike way

-You can now grab things using comma

-Reduced portal room amount

-Now when you automatically pit something in your inventory it shows it with a generated message in the log

-Reduced heart message length

-Added two new manias

-Fixed a massive amount of typos in arena


Featured post

Kings Sea Released

I made a small game in unity over the weekend, its a game about fishes.

Kings Sea

Kings Sea is a simple arcade-style fish simulation game based on a very old game for the Apple II called “Odell Lake”. I made this in a single weekend in order to teach myself unity. 

You are presented with various encounters and have 5 actions you can take , you get the most points for the best action for each encounter for your fish. For example a Trout may encounter a worm and choose to eat it. Your goal is to survive as long as you possibly can and get the final encounter.

I may, if people want, add the ability to play as more kinds of fish. But this was in the end meant to be a very small and simple game. The game tracks your high score so you can play and try to beat your high score as-well.

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Mac Version

Linux Version

Windows Version Page

Featured post

RLDR Version ‘Edgre’ Released

The public release of the new version of RLDR! With a completely rewritten and improved dungeon generator lots of proc gen fixes and a whole new dungeon branch! And a new win condition for the peasant class that even has voice acting!


–Added new Realm Jzq Edgre

-You can now win as peasant and you get a whole voice acted thing afterwards! (Feet. Painticus) See his youtube channel here:

–Made peasant start with randomized items and less misery and have given them more misery memories so they don’t have to roll composure as much

-Completely rewrote dungeon generator, it is much, much better and more interesting now

-Added many new special rooms

-Added paintings that have generated descriptions

-There are now better visual effects for when poisoned, on fire, or very miserable which should make it easier to tell when that is happening

-Character now changes base don how miserable you are like the doom guy

-Added new lore entries

-Fixed bug with realmling realm

-Fixed a huge amount of typos

-Creature generator now understands a/an

-Fixed bug with FOV-Added more types of sparkling hearts to the game

-You can not move when your inventory/descriptions are open anymore

-Fixed weird space issues with corpse generator

-You can now look at monster hp without mouse

-Fixed bug with squire

-Added full stops to many place slacking full stops

-Made stone lighter

-Added new food items

-Reduced enemy spawn rate on cult levels

-Made weight get displayed on most items

-Fixed crash with shadow world mania

-Fixed bug where fountain items would display incorrect stats

-Fixed some out of order damage messages

-Fixed a blood magic crash

-Fixed bug where AI would still run secondary AI component when stunned

-Added tongue

-Fix destroyed destroyed

-Added bats and pheasants


RLDR Version Released

This is not the second half of the cultist update, though it has some cult stuff in it
-Demon cult levels now have a lot more interesting items and such that can spawn, including Beakers O’ Misery
-Generated Weapons and Armors and Helmets and Darts now display their weight
-Fixed bug that prevented you from being able to extract blood from bottles o blood
-Improved rogue Win text
-Improved Librarian win text
-Improved cult win text
-Added new lore story
-Buffed fire opal bas reliefs
-Cultists no longer have to roll misery when summoning creatures associated with their cult
-Fixed bug with Dqelozcln bas reliefs
-Fixed bug with cult deco
-You can now hurt enemies by kicking down doors again
-Massively buffed Darts
-Fixed bug that added extra spaces to skeletons’ descriptions
-Fixed pearwood bug, reduced pearwood misery hit from encounters
-Slightly buffed chest pieces
-Pain sprites now give a new item
-Added new variant to a mania
-Fixed bug where creatures were composed of blank
-Added new eye descriptors
-Fixed more typos (as usual)


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