Indie Horror Roguelikes

RLDR Version Released

This is not the second half of the cultist update, though it has some cult stuff in it
-Demon cult levels now have a lot more interesting items and such that can spawn, including Beakers O’ Misery
-Generated Weapons and Armors and Helmets and Darts now display their weight
-Fixed bug that prevented you from being able to extract blood from bottles o blood
-Improved rogue Win text
-Improved Librarian win text
-Improved cult win text
-Added new lore story
-Buffed fire opal bas reliefs
-Cultists no longer have to roll misery when summoning creatures associated with their cult
-Fixed bug with Dqelozcln bas reliefs
-Fixed bug with cult deco
-You can now hurt enemies by kicking down doors again
-Massively buffed Darts
-Fixed bug that added extra spaces to skeletons’ descriptions
-Fixed pearwood bug, reduced pearwood misery hit from encounters
-Slightly buffed chest pieces
-Pain sprites now give a new item
-Added new variant to a mania
-Fixed bug where creatures were composed of blank
-Added new eye descriptors
-Fixed more typos (as usual)


RLDR Version Released “Cultist Update I”

I guess i’ll call this the “Cultist Update I”. I plan to do more, so there will eventually be a part two for this, for example in the next part i want to make the inquisitors also have a dedicated faction and add encounters with them so cultists have more to fight against. Aswell as many more features and lore books dedicated to cults.

Changes for this update:

-Now when you start as a cultist you are allied with your cult (and some monsters) Which makes the gameplay for them far more interesting, for example if there is a turf war on the level and you are a member of one of the cults you can now fight alongside them. I had one level where there was basiclaly a 4 way battle going on, it was intense.

-Added the appropriate monsters and sounds to each cultist type’s encounter memory

-Fixed bug with phase shift rune

-Changed cultist intro

-Fixed bug where cultist orders was wrong character

-When allied you can read what the cultists are chanting (if you translate them you can get more tasty lore bits)

-Cultists no longer get as much of a sanity hit from doing rituals

-Fixed bug in class selection where the wrong key was bound to cultists and inquisitors

-Fixed typos in monster details

-Set team properly for shadow creatures

-Fixed a bunch of typos (greater then -> greater than)

-Fixed book case typo

-Added more things ghosts can say and made it so there is a 20% chance it does more interesting things to them and randomizes them a bit when they spawn

-Ghosts can now teleport around and phase through walls sometimes. Though they will mostly avoid going through walls.

-Fixed most cases of players being spawned on top of enemies.

-Added two new cool manias, one of the manias has 3 variations


RLDR Version Released

This build has a-lot of QOL and typo fixes and a couple new Manias.

I actually set up some trello boards now, so expect me to get more done in the future more quickly!


-Fixed massive amount of typos (even more)

-You can now roll inducement to convince sapient pearwood to swap places with you if you don’t want to brutally murder it.

-When your inventory is full and you get an item from something like  a bookshelf or a fountain it no longer vanishes into thin air instead it drops down on your tile in case you want it

-Fixed crash with pear wood that wakes up

-Improved one of the new manias

-Added more ghost sentences

-Added new mania that i’ve been wanting to add for ages that has 19 different variations and other weird things about it (Also improved since the last dev build for those who have the dev build)


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