Indie Horror Roguelikes


August 2018

Patreon Launched!

Hey guys, i have launched a patreon so you can support the development of this game,


Development is going well, i have gotten the mania system working properly now, and am working oin adding more of those, i have added new cults and new monsters, this next release should be awesome!Untitled.png

Still working on the text though 😛

Version 0.1.86 of Roguelegends: Dark Realms released! Lots of changes!

Heres a release with alot of new stuff! Happy rogueliking. Soon ill make a blogpost about the next version (0.1.9) my plan for the next big version is to make the misery system much much more interesting. Along with my continuing quest to make my dungeons more interesting and engaging. We are making our way through that roadmap 🙂


Change log:

14 August 2018
Updated to version 0.1.86 of RLDR

-Added: Unicorns, which always have the flag that makes their corpses heal you and have cyan blood (with a few variations)
-Added: Added new enemy, they do magic and stuff, also very dealdy.
-Added: Magical flag that lets randomly generated creatures (some of them, rarely) to also have the magic
-Added: Ability to consume liquified corpses and skeletons. (and they are colored differently)
-Fixed: Many typos
-Fixed: Several bugs, casting push runes and such on bookcases(and other stuff) no longer crashes the game
-Updated: Rats and rodents now all have the dodge flag
-Fixed: Bugs that prevented the insanity message from showing up when you have max misery
-Fixed: Bug that made the game close in some cases right when you died.
-Cleaned: Rewrote composure dice roll messages to be less, longwinded. (to fit stuff better)

Version of Roguelegends: Dark Realms released! All the hotfixes.

SO, turns out the version of the game i  released last night, was basically broken. Spell casting from inventory and throwing from inventory were bugged when you used your keyboard, now it is fixed, and additionally if you use your keyboard to select the choice it automatically switches to keyboard mode to make throwing and casting spells work much smoother.

There was also a bug with dying from staircases that i also fixed.


Change Log:

10 August 2018
Updated to version of RLDR

Change log:
-Fixed: Fixed bug with throwing introduced in last release
-Fixed: Fixed bug with casting spell from inventory introduced in last release
-Fixed: Fixed bug that turned you into a zombie, if you failed your “Dive desperately for stairwell” check.

Version 0.1.85 of Roguelegends: Dark Realms released!



This release adds spell descriptions and massively buffs almost every single spell:


It also adds the ability to “Desperately dive for the stairs” via the interact menu if its adjacent:



09 August 2018
Updated to version 0.1.85 of RLDR

Change log:
-Fixed: Fixed bug where stairwell did not have its name
-New: Added the ability to “Desperately dive for stairwell” Via the interact menu
-New: Spells now have descriptions which get displayed on the left side of the rune menu when selected. Among other things.
-New: Spells have been massively buffed.
-Cleaned: Cleaned up map code a bit more.
-Updated: Made engravings less likely to be of creatures, more likely to be of lore.


Version 0.1.84 of Roguelegends Dark Realms Released

This update fixes more bugs, adds more special rooms, adds more lore, and fixes typos.


06 August 2018
Updated to version 0.1.84 of RLDR

Change log:
-Added: New special rooms.
-Added: New lore, for new special rooms
-Fixed: Bug with librarian spell
-Fixed: More issues that could possibly cause crashes
-Added: New items
-Cleaned: Item gen code
-Typo: Fixed several typos, made corpses say how much food and water they are worth.

Im going to continue with a roughly weekly release schedule i think as I continue improving dungeon generation.

Released Roguelegends: Dark Realms Version 0.1.82



-New: Added barrels, barrels can be broken, and pushed and sometimes they contain an item
-New: Added a special room that is filled with barrels
-New: Added a special room that is made up of two rooms.
-Fixed: Numerous crash bugs
-Tweaked: Made special rooms double as common TO make the dungeons more interesting

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