Probability-first simulation might be the future of simulation games I recently saw a video where someone simulated an entire Minecraft world primarily through probability. Instead of literally running every creature’s movement and every tiny action in the background, the simulation... Continue Reading →
Version 0.3.3 Next big update! Creature Utterances Overhauled Creatures can now have different first-person, third-person, out of sight, and above-water behaviors and sounds. Also confusion and ghostly creatures are all handled (ghosts get extra Os added after Os so you... Continue Reading →
Version 0.3.2 Okay, so, apparently I made 113 commits since the last version update. I thought I had mostly been messing with balance and infrastructure, but that's clearly nonsense because there is actually quite a bit here O_O Shiny Creatures... Continue Reading →

