Your window into the mind of a questionably sane indie horror game dev


February 2017

What have I been up to?

So This blog post may be a bit dry, but sorting through it you may find some stuff you like. I recently got sound working in the game, and I have also composed a dungeon delving theme (which took 6... Continue Reading →

Weaknesses and Lairs

So this weekend I spent time working on new AI for the game, and making being ethereal actually mean something. So, the first thing I will hit on today is what being ethereal now means in the context of the... Continue Reading →

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