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Untrustedlife

Roguelikes and all things Roguish

Month

February 2017

What have I been up to?

So This blog post may be a bit dry, but sorting through it you may find some stuff you like.

I recently got sound working in the game, and I have also composed a dungeon delving theme (which took 6 hours by itself) and have implemented it into the game, but I also have much more gameplay content implemented, undead, non-op ethereal creatures, undead levels (dungeon levels that are themed around undead 😀 ), more special rooms, buttons, the ability to now play entirely with the mouse if you so choose and understand the controls, which is awesome. So I like to think I got quite alot done.

Capture.PNGYou can listen to the song here:

Right now i’m working on improving the undead and adding new undead related AI (for example creatures that can raise corpses as zombies). And corpses are edible now for 25 food and water, so you will no longer always eventually starve or die of thirst, which is good. Still balancing that though.Capture2.PNG

After that is done, i’m going to go on to add some basic tactical magic, with a recently brainstormed magic system, which should be great when its done. Then it will be time for the next release and another surprise.

As always, you can catch me every other day or more doing development streams on my twitch channel http://twitch.tv/untrustedlife, the most recent broadcast was me composing that song, among other things so it may be worth watching (Forewarning it was 5 hours long). You will also see gameplay on there of the in dev version game (and other games I stream occasionally, such as dwarf fortress).

Thanks for playing the game and thanks for reading!

More info soon.

 

You can download the most recently released version of the game here:

https://untrustedlife.com/project-random-world-development/

 

 

Weaknesses and Lairs

So this weekend I spent time working on new AI for the game, and making being ethereal actually mean something.

So, the first thing I will hit on today is what being ethereal now means in the context of the game.

It used to be that ethereal was just a cosmetic tag that changed the color of a creature to a bright cyan color, now, it grants them 100 defense, and a 25% dodge chance.

However, that would make them overpowered no? So now they also have a weakness to elemental damage, so they take an additional +2*Section# poison and fire damage when hit by one of those damage types so in order to kill an ethereal you have to use  a special elemental weapon or a staff, staffs work best against them since they hit for both poison and fire at the same time.capture

As you can see, weaknesses are signified with minus signs before the numbers because they are kind of like negative resistances. But that isn’t exactly how it works.

 

I also now have lair building ai, that seeks out walls and digs out lairs and drop items in them, the lairs can vary greatly between species, but heres one example.

lair

Heres that creature’s description.

laircreature

Heres another lair from a different species.

lair2

You can even catch them digging if you are lucky enough.

I think thats about all for today!

 

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