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Untrustedlife

Roguelikes and all things Roguish

Month

December 2016

Vacation and vacation issues

Hello roguelikers/players  I’m on vacation in Iowa for two weeks, and I accidentally left my laptop (which has all my programming tools on it/my codebase on it) at home so I wont be able to work on it for the next two weeks. Sorry about that, I will probably still work on it as in looking up different algorithms/brainstorming but I will be unable to touch my codebase.

Just thought I should let you know.

I will however set up a github for it when I do get home, so I dont have these issues again.The github repository will likely be private for now.

Version 0.1.5 released

After a busy finals week which is now over, where I was studying and programming I finally released version 0.1.5!

This version comes with numerous UI improvements including the ability to throw and examine things with your keyboard instead of just your mouse, and the ability to move and attack using your mouse. More creature variation, numerous bug fixes, some more AI variation for enemies, and many other improvements! More Information in the changelog!

I also updated the roadmap with colors that tell you whether something is currently being worked on or done. (even though the roadmap is very sparse)

Download page here as usual:

https://untrustedlife.com/project-random-world-development/

 

Roadmap finally posted!

I have finally posted a roadmap, its not formatted the best right now but at least its a roadmap!

Check it out and tell me what you think!
https://untrustedlife.com/project-random-world-development/

The roadmap is divided into “Milestones” which act as subsections, and each subsection has a few of its own subsections.Milestones are labeled in dark magenta.It also isn’t necessarily in order you will see me jumping around a-lot working on the different subsections and of course not everything is on the roadmap, just the big things.

Thats all for tonight, Thanks for playing the game!

Released Version 0.1.4 of RLDR

This version includes numerous graphical changes and bug fixes.

As always download is at the main download page.

The RLDR Download Page

 

 

The Feel Of The Game (Again)

So, I wasn’t satisfied with the graphical aesthetic of the version of RLDR I released  a few days ago, so I have been changing the style and ridding myself of all the default libtcod colors in between working on assignments and studying for the exam I have tomorrow.

And this is the result:

(Click on images to enlarge)

(For some reason imgur reduced the quality of them)

I also added blood and blood splatter, some new possible creatures to generate, and creatures that are aligned to an element will now be colored based on that element. (among other things)

It will still be awhile till the next release (I have a few other things I want to do before then)

(I later decided to post this version as version 0.1.4)

GIF:

Ill post a roadmap on the dev page soon.

Thats all for now!

Day One Bug fixes, Updated RLDR to version 0.1.3

So I fixed many problems with the recently introduced bloodsuckers that were causing crashes, and I also fixed some places in the code where content was blocked out from player access. So that should all be working! Enjoy!

Thanks for playing!

 

As always dev page and download are here:

Main Page

I have to do several programming assignments so don’t expect this to receive my fullest attention for the next two weeks or so. Ill still keep working on it and replying to feedback however. Finals week is coming up and I need to be ready for that.

RLDR Alpha Release

So over the past couple weeks I have been polishing up Dark Realms’ for an alpha release and its finally here!

Capture.JPG

I also made some UI changes the testers recommended, which should make things much nicer. Such as more keyboard input, for inventory, however inventory and most of the game, can still be controlled with the mouse.

There is currently no way to win, but there are many ways to die and you can tell me and everyone else how far down you get,  and tell me stories about the ludicrous things that happen in your game!

You can get more info, and a download on the main download page here

 

Give me your feedback, I am always open to suggestions!

 

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