So, I wasn’t satisfied with the graphical aesthetic of the version of RLDR I released a few days ago, so I have been changing the style and ridding myself of all the default libtcod colors in between working on assignments and studying for the exam I have tomorrow.
And this is the result:
(Click on images to enlarge)
(For some reason imgur reduced the quality of them)
I also added blood and blood splatter, some new possible creatures to generate, and creatures that are aligned to an element will now be colored based on that element. (among other things)
It will still be awhile till the next release (I have a few other things I want to do before then)
(I later decided to post this version as version 0.1.4)
Ill post a roadmap on the dev page soon.
Thats all for now!