Roguelikes and all things Roguish

Version 0.1.5 released

After a busy finals week which is now over, where I was studying and programming I finally released version 0.1.5! This version comes with numerous UI improvements including the ability to throw and examine things with your keyboard instead of... Continue Reading →

Roadmap finally posted!

I have finally posted a roadmap, its not formatted the best right now but at least its a roadmap! Check it out and tell me what you think! The roadmap is divided into "Milestones" which act as subsections, and... Continue Reading →

Released Version 0.1.4 of RLDR

This version includes numerous graphical changes and bug fixes. As always download is at the main download page. The RLDR Download Page    

The Feel Of The Game (Again)

So, I wasn't satisfied with the graphical aesthetic of the version of RLDR I released  a few days ago, so I have been changing the style and ridding myself of all the default libtcod colors in between working on assignments... Continue Reading →

Day One Bug fixes, Updated RLDR to version 0.1.3

So I fixed many problems with the recently introduced bloodsuckers that were causing crashes, and I also fixed some places in the code where content was blocked out from player access. So that should all be working! Enjoy! Thanks for... Continue Reading →

RLDR Alpha Release

So over the past couple weeks I have been polishing up Dark Realms' for an alpha release and its finally here! I also made some UI changes the testers recommended, which should make things much nicer. Such as more keyboard input,... Continue Reading →

The Grey/Gray Goo Problem.

When I talk about "Grey Goo" or "Gray goo" however you want to spell it i'm not talking about the hypothetical apocalyptic scenario, when nanobots eat the world, like in this image: Or this image: (Who knew the end... Continue Reading →

What have I been up to?

I finally had some time to update dark realms, the game now displays player stats and names items   The names are rather boring right now "dagger of incineration" basically means "fire dagger of some kind" but eventually I will... Continue Reading →

Old Prototypes, More Thrive and other stuff.

I decided to upload an old prototype I made for thrive in 2013 on the website, I feel it is good enough to show off, many people complained at the time once the place that was hosting got rid of... Continue Reading →

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