In the ever-evolving world of video games, developers are constantly pushing the boundaries to create immersive and groundbreaking experiences for players. However, sometimes the quest for innovation leads to overambitious projects that, despite their grand visions, don't quite live up... Continue Reading →
Trying something different today. I want to talk about Factor 75. I've been using Factor for about 4 months now, and I quite like it. As someone juggling a full-time programming job and game development, I don't have much free... Continue Reading →
Hey guys, I thought I would do a another mini dev log about my thought process when it comes to developing DR4X. So I wanted to get research implemented in the game for this Friday's build. I wanted to add... Continue Reading →

