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Untrustedlife

Indie Horror Roguelikes

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Roguelike

School Starting Soon, and Unity.

School starts back up on Monday, which means I will no longer be posting as often, I will still try to post once a month, kind of like this.

I started using unity, did the rollaball tutorial and I can see myself using it in the future, Roguelegends: Dark Realms hasn’t seen much work done on it beyond what I have already posted, but its chugging along nicely. I added more enemy “types” and new effects creatures can have on them as-well. More on that, as usual, in time.

I am uploading another small project I did a long time ago to my downloads page, a Life Sim, that aims to simulate a very simple form of evolution. So that will be up soon. I hope you guys enjoy it.

Happy new years!

Wow, look at that, its 2016.

Happy New Years everyone!

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What I’ve been up to this week has been just polishing some stuff I already added and adding a bit more variety. You can only equip one item of a certain type at a time now (so you can only have 1 sword instead of 20 equipped at a time) , before this you could just equip hundreds of swords at the same time, which was silly) This applies to all armor aswell, so only one “head” item only one “body” item only one “weapon” etc. I might add proper dual wielding some point though.

What is next?

Well what is coming next is either stealth (or distracting monsters) and more monster flags, or item generation, not sure which yet.

Equippables and rarities are working.

I have programmed in basic equippables , i do not randomly generate items yet (if you can’t tell by the armor named “test” armor)

I also do not do proper body covering calculations (right now they just grant defense bonuses to various attack types based on the piece and swords and stuff improve your power/attack based on the various elemental damage types.)

Eventually you will have to equip sets, eg a chestplate,helmet,armored pants, and shoes. And other stuff, like rings and amulets eventually.

 

CaptureDid i mention my game also has full mouse control?

You just click on items in your inventory and the action to do interactions.

 

You will also notice i can “consume” my fire sword, obviously horrible things happen when you try to swallow swords,  that just happened because of how I coded my inventory items, it can handle pretty much any interaction. Including using non-weapons as weapons if you so desire with proper debuffs.

 

Happy roguelikeing 🙂

 

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