It was inevitable, had to post another hotfix.

Hotfix and some new stuff

  • Added two new playable species, Mere Wisps and Ocean Wisps! These are naturally ethereal creatures that are actually alive, rather than ghosts of dead creatures.
  • Finally added species temperaments! Creatures can now be Aggressive, Defensive, Harmless, or Unspecified. This affects whether they initiate combat in the sim, and various other things. I’ve been meaning to add this for months lol. Its importsant for future dungeon delving etc.
  • Living ethereal creatures can now be exorcised, including the player! Creatures with Mysticism might try to exorcise you, and you automaticlaly hide and attempt to resist.This might change to something taht prompts you to make a choice to make it more interesting later. But for now its pretty much all automatic,
  • Expanded historical figure fun facts in the Canon Viewer. You can now see things like kill counts, victims, territorial dominance, legendary status, lifespan, strongest skills, and more.
  • Added collapsible region lists for creatures and plants that exist in a bunch of different regions.
  • Fixed an issue with shore fishermen encounters and increased how often fishermen appear.
  • Improved exorcism descriptions and historical event recording.
  • Fixed a bunch of bugs involving ethereal creatures, ghost encounters, death records, and animations. <- This was the impotus for this hotfix
  • Various balancing changes, schema updates, and additional flavor text.

Fair warning, Wisps are kinda boring to play as right now, unless you just want something really chill to play while watching or doing something else.

Most of the gameplay is just eating, eating, and more eating, with the occasional supernatural encounter or someone trying to exorcise you.

They’re more interesting to watch in the simulation than they are to actually play as right now. I have plans to give players more agency in the next update, which should hopefully make playing as creatures like these a lot more interesting. :3